Technological Advances
Crystal Ships: Originally the first technology they developed, crystals were commonly used for virtually everything in Chryma. Money, certain types of apparel, you name it, they probably used crystals, one way or another. The first ship they built was bulky and slow, but as technology advanced, ships grew sleeker, slimmer and faster. All crystal ships have been integrated with Light shields, meaning that in addition to a normal energy shield, they can draw power from a sun, electrical impulse or other light sources to make their shields impenetrable to most weapons, except for ones that work on gravitational distortions and sonic dispersions. This shield only works for about thirty to forty minutes (roughly six posts for the ones using the shield and takes about three posts to recharge before the next usage). These ships are equipped with Dörröppnare, a type of navigation computer that allows them to travel to different dimensions; the main use for quick travel between their world and others.
The Hellfire: Rathmostofar's flagship and largest, of the main fleet, is about 1 & 1/2 times larger then the average Star Destroyer and packs just enough fire power. Like all of their ships, their crystal design allows them to absorb light from outside sources and also within from the light generators that power the ship. With no actual turrets to speak of, each facet of the crystal design serves as its own turrets, using the light collected to create massive, focused energy beams at other ships. On the Hellfire, there are around 150 facets and each beam is a at least 5 times more powerful than an ion laser cannon. After the fight with Crya, the new flagship and the larger ships have been altered to allow for a total crew of 700, and its hangar bays have been extended to contain 400 Helldogs. Unlike normal Crystal ships, the crystal shell for the Hellfire is red in color.
Helldogs: Helldogs (for all intents and purposes) are the X-Wings of the Chrymian Fleet. Similar to all Crystal Ships, they function and attack in the same way. Unlike them however, Helldogs have a white shell and they do not have as many faceted edges, only about thirty all around the ship. The cockpit is only small enough for the pilot and they go into it by sliding themselves into the seat from the lower hatch, sealed tight by magnetic locks, and pilot the ship like they would a speeder or a swoop bike. The firing power of the ships are diminished severely because of their size, but they can still be formidable opponents, the crystal alloy along with shields are enough to repel weapons fire from a Star Destroyer.
Cruor's personal Hellhole has enough space for two more passengers, a limited cargo hold and is gold in color.
"Endo-Skeletal Construct of the Helldogs, Before Crystal Implementation"

"The Hellfire. First Flagship of the Chyrma Nation and Continued Model For The Fleet"

Phazon Tech:
While in the dark regions of space, Rathmostofar had also found something unusual. An acidic, nearly viral liquid that emits deadly radiation all around its surface area. Normally such a substance would be impossible to work with, but technical data notes were left behind by the beings known as "Pirates". With this, Rathmostofar has fashioned armor that allows him and his warriors boosts in power, agility and dexterity that it would give a normal mutant without the after affects. As detailed in the designs, labeled "Dark Hunter", the suits come with a powerful, energy cannon, but the suit hampers certain Force Powers' abilities (Force Bubble, Force Destruction and Force Heal). Experimenting with the Light Side of the Force, Rathmostofar had also fashioned a superior Phazon armor for himself and his apprentice.
The armor, in order to keep it from being stolen and to keep the negative effects off the user, it merges with the user's body. It sinks around the stomach area and from there, the Phazon is slowly leaked in contained bursts to mutate the body, keeping the bodily systems from going into shock. Appearance, sexual potency, and bodily functions are not affected by the process, in fact, the fusion allows the body to reject more poisons and harmful chemicals, allowing for a healthier body. After that, adamadura (a mixed alloy substance of adamantium and durasteel) cords extend throughout the muscles and give the user enhanced strength, endurance, agility and a slight boost in dexterity. Only few notice the improvement on dexterity however, and these functions seem to only work when the suit becomes active. It becomes active by pressing a small, capsule like button within the naval or by simply calling up the Force to let the armor become liquid form and wrap around the user's body to use the armor.
=WARNING! FORCE AFFINITY REQUIRED=
The suit requires a semi-constant use of the Force, otherwise it will begin to siphon blood from the body until power is restored, typically weakening the body severely in the process. It does not matter which type of Force energy it needs, although Dark Side energy seems to yield the best results because of its high amounts of physic energy while Light Side energy is more dormant and not as unstable (experimentation with Darth Ultima's armor opened up the path to pass this block however).
The only variations between the Dark Hunter armor and the Ultima Phazon armor is that the Ultima Phazon has an override for the cannon placement, allowing one to bypass the security measures and allow the user to use Force Destruction in conjunction with the cannon's plasma charge systems, however, this causes a higher drainage of power and the one who uses this, if untrained to resist the severe drawbacks in Force Destruction, can easily be killed. The armor is also able to use Force Absorb to a degree, allowing one to take a brunt from Force Lightning or any other energy based Force Power or weapon, but not in large, excessive amounts. It is also possible for a user to use Lightning through this armor, but until an advancement is made in the hands, Force Lightning will only create a powerful static discharge from one of the hands that can be used in a punch.
The Ultima Phazon Armor has also been specially designed with the cortosis weave throughout its exoskeleton, allowing for the Ultima armor to withstand direct attacks from a lightsaber from nearly anywhere on the body, but is vulnerable to lightsaber strikes around the narrow spaces left for joints to maneuver (armpits, exposed undersides of the elbows, the undersides of the knees and a very slim space around the neck and wrists, but those last two areas are typically well defended and hard to cut off with the average lightsaber, since the blade is too wide).
Along with these enhancements, to ensure the armors did not fall into the wrong hands or could be located easily, each Ultima Phazon Armor comes with a U.P.A.L, acronym for Ultima Phazon Armor Locator, which is a powerful beacon that can broadcast a wide signal through space, within minutes allowing the tracker to locate the wearer. As well as this, when finesse and covert tactfulness is needed, these suits have a neural implant known as a P.M.C, Psychic Mind Comm. Essentially, whether its between two or more suit users or from a comm station, the P.M.C allows for telepathic communication between great distances, working the same way that telecommunications do to span across space. These communications are transferred and used through thoughts, allowing for the best in stealth or in-tell gathering when sound is a dangerous concept. Both devices are located within the central brain, making them impossible or very risky of removing.
Since these alterations are very expensive to implement, only Rathmostofar, his elites and his apprentice use this armor while the lower grade models were meant solely for his troops.
Very few Ultima Phazon Armors are around but the schematics and techniques needed to build the typical Dark Hunter is currently on the market for 10,000,000 Z (Galactic Standard Credits. One credit is equal to about fifty dollars in U.S. currency from the last review of the currency value).
"Dark Hunter Armor"

"Ultima Phazon Armor"
